sanguinecha.me/leon

My YouTube Videos

Update (18-Oct-2026): Some videos have since been unlisted and removed from this page. They are far below my current standards and I just don't like having them public anymore. As with all me-related things, you are free to dig at your own risk.


Future videos will continue to be in separate blog posts. The rest of this page is for older ones that didn't quite make the cut. They are still pretty good though, don't worry.

F0UR1ER

This was the first piece of music I uploaded to the channel. I'd made a few songs before, but none were as polished or made in a proper DAW like FL Studio. Even though I'm not that good at making music, I'd say this was a neat first attempt.

I like breakcore, so naturally, I searched breakcore tutorial fl studio and went with it. The resulting piece is definitely not breakcore, and to be honest, I'm still not sure what breakcore even is.

The instruments for the melody and chords are all plug-in defaults (I used FLEX). The drums are sampled from a standard breakcore library I found online. They're very harsh-sounding, though I think that's mostly due to me getting the mixing levels wrong. Regardless, I think it adds to the music.

The melody at around 1:16 is actually recycled from an older chiptune song I made. I might release it sometime if I feel like it.

The video was made by recording my laptop screen with a weird frame rate, and playing around with compression settings in ffmpeg. There's no deeper meaning to the title. I just picked something cool-sounding and converted it into leetspeak. The description is a random excerpt from a Wikipedia article.

painkillers

The second piece of music I uploaded, just a few weeks after F0UR1ER. This time, I wanted to capture the "loser anime girl" vibe of breakcore. You know, those songs where the title is something edgy like life is not the same without you and the cover is a (probably AI-generated or stolen) picture of an anime girl looking despondent. I weirdly like that genre of breakcore.

I didn't want to lean into the edge too much, so I went with something tamer. "Painkillers" popped into my head for no specific reason.

One thing that was direly missing from F0UR1ER was vocals! Our heroine for this song is Emu Otori from Project SEKAI. Now, as mentioned in the description, I don't consume this game in any capacity, but judging from her voice lines and her signature "Wonderhoy!", I can tell Emu is a bundle of sunshine. So I put her in an edgy song.

Oh no! The happy-go-lucky character secretly has depression. I love overused tropes.

The vocals are all taken from the game itself, except for the titular "Painkillers!" line, which was AI-generated using ProsekaTTS (unfortunately, it no longer works). Just to clarify, that's not how you actually say "painkillers" in Japanese. It's an approximate phonetic rendering of the English word.

I like the part where her vocals pan between the left and right channels, but if I'm being honest, I probably subconsciously took that idea from another song (possibly FANTASTIC PHANTASM?)

The video was made using FL Studio's ZGameEditor Visualizer. The background footage is gameplay from Proseka, chopped up and glitched using Mosh. (Sigh, it used to be free. Oh well.)

I didn't have a concrete plan of the "story" for the song. I guess one interpretation could be something like this:

But this is a bit contrived and I don't really like analyzing my work like this. You may interpret it however you want.

Reality – Stage Pass

Time for some expert Pump It Up gameplay.

For context, Pump It Up allows players to make their own charts for songs. While most charts are reasonable and fun to play, some are made just for the sake of being hard.

This one, by player J.K.D., is hard in the sense that you have to really stretch your arms and legs, get on all fours, hit notes with your knees, and jump around like you're a frog. It's horrible, but it's also become a classic meme within the community.

Still, some players have shown that you can, in fact, pass this chart. So, I figured, why not? It looked like a fun challenge.

To be precise, since Pump It Up has gone through many versions, I'm not actually playing J.K.D.'s original chart, but a replica of it instead.

As for the gameplay itself, I mostly studied videos online and basically memorized the entire chart. There's not much else to say, other than the fact that my limbs were sore after every practice session. This chart isn't as technically demanding as it is physically demanding, so I think any decent player can do this.

That being said, if you genuinely plan on attempting this, just be aware that you will look like an idiot in a public space, and you will burn through a ton of money with each run. Maybe pick a time when the pros aren't hogging the machine.

Also, looking back at the footage, some of the positions I get into are… a little compromising. Don't think about it too much.

My celebration at the end is cringe but timeless.

Gargoyle – Stage Pass

More expert Pump It Up gameplay. This time, it's actually a difficult chart: a 6-minute beast of a song with constant streams of notes and only a few short breaks in the middle. When I first started playing Pump It Up, this chart looked impossible.

Fast forward to the summer before college. I had a lot of free time, so I decided to practice it.

The main challenge was stamina. To deal with this, I played the chart regularly, maybe even daily. Once I got past the stamina issues though, the rest of the chart is pretty straightforward. Except for one part.

The crossovers from 4:54 onward are brutal, especially since by that point, you've already lost most of your stamina. I debated whether I should just cheat and mash the pattern to save energy (which many players online suggested), but I wanted to give the chart the respect it deserves and play it properly.

Since there's no easy way to practice specific sections of a chart, the way I practiced was by copying the patterns into separate custom charts with gradually increasing BPM. That way, I could really get the crossovers into my muscle memory.

It probably took at least 10 attempts to finally get the full run. Recording was a bit annoying, since I wanted to go early in the morning to avoid disrupting the actual pros. But eventually, I got it!

I remember lying on the pad for a good minute or two afterward. To finish my credit, I had to complete one more song, so I picked a super easy chart and almost died of exhaustion playing it. You are not seeing the footage for that.

To be honest, I have no idea how I pulled this off.

Lost Signal

Like I wrote in the description, this song was rotting on my laptop for over a year. Originally, it was just called "Signal", was much faster (200 BPM), and was a lot punchier (think drum and bass). Unfortunately, after finishing the first drop, I didn't know how to finish the rest of the song and left it there. Every now and then I'd come back to brainstorm, but it never really went anywhere.

I'd say the addition of the word "lost" reflects that. The song is a somber acceptance of the fact that the original probably won't ever be released. I also think the abrupt end represents something that feels within reach but you can never quite get to, like nostalgia for days gone by.

I'm getting too sentimental.

For the melody, I used 3x Osc with some basic effects. It's amazing how much the quality of a song improves just by adding some reverb and echo. The vocals are taken from The Lincolnshire Poacher. The thumbnail is a picture I took of a sunset, run through an SSTV transmission. The original version also sampled the startup sound of an SSTV signal.

Update (18-Oct-2026): You'll be glad to know that I have released Signal. See this.